‘Even though we navigate
daily through a perceptual world of three spatial dimensions and reason
occasionally about higher dimensional arenas with mathematical ease, the world
portrayed on our information displays is caught up in the two-dimensionality of
the endless flatlands of paper and video screen. All communication between the
readers of an image and makers of an image must now take place on a
two-dimensional surface. Escaping this flatland is the essential task of
envisioning information – for all the interesting worlds (physical, biological,
imaginary, human) that we seek to understand are inevitably and happily multivariate
ADVANCED VISUALISATION AND MULTIMEDIA RESEARCH
primary research objective is to identify, evaluate and develop innovative
visualisation and multimedia methodologies which harmoniously capitalise on our remarkable
sensory systems, and in doing so significantly advance our interface to the
research into advanced visualisation and multimedia techniques is interdisciplinary, spanning
key areas of computer science (computer graphics, image processing, multimedia, HCI, algorithms), electronic engineering, physics and the humanities. This work currently centres on
autostereoscopic techniques including radial raster, volumetric and holographic
approaches together with systems which support a greater degree of sensory
investigations include techniques which generate coincident image and
interaction spaces and are able to support direct haptic-based interaction,
multi-viewer systems, and systems able to provide natural support for motion
parallax (parallax for observer dynamics).
transitioning from monocular displays to the next generation of advanced multimedia visualisation systems it is crucial to formulate the metrics, methodologies and
techniques needed to support top-down design practices whereby system
performance can be closely tailored to the requirements of a diverse range of
applications. In this respect, it is necessary to work closely with end user
stakeholders in areas such as scientific visualisation, education, medicine,
CAD, geological survey, avionics, architecture, the creative arts, etc. This
further extends the interdisciplinary nature of this fascinating and rapidly
advancing field of research.
recently given at the University of Auckland introducing basic aspects of the radial raster and early Russian glasses-free 3D cinema (29 minute video).
SAMPLE PUBLICATIONS FOR DOWNLOAD
This scanned copy is made available as it is out of copyright - the original book is extremely difficult to source.
following examples of my publications may be freely downloaded here. These are
made available for personal, non-commercial use only. If you wish to make any content
available for teaching purposes, or reproduce material, please let me know beforehand.
This White Paper introduces key terminology and discusses a
range of approaches within a single unified framework.
This White Paper primarily focuses on exploring radial raster technologies
and their application in underpinning autostereoscopic cinema in Russia which
opened to the public in 1940. This White Paper also includes discussion on the
cyclostereoscope, and early work undertaken by Denis Gabor in devising
autostereoscopic cinema methodologies.
BOOKS - VISUALISATION RESEARCH
"Volumetric Three-Dimensional Display Systems" by B G Blundell and A J Schwarz (330 pages). This
book was first published by John Wiley & Sons Inc in 2000 and provides
wide-ranging discussion on volumetric imaging techniques within a unified
framework. "Creative 3-D Display and Interaction Interfaces: A Trans-Disciplinary Approach" by B G Blundell and A J Schwarz (371 pages). This
book was first published by John Wiley & Sons Inc in 2006 and provides
discussion on a range of innovative visualisation methodologies. In addition, the
book focuses on relevant aspects of the human visual system and on interaction
modalities with particular emphasis on haptic interaction. "3D Displays and Spatial Interaction: Exploring the Science, Art, Evolution and Use of 3D Technologies" by B G Blundell (408 pages). This
book discusses image depiction, 3D techniques, and various interaction
modalities within the context of an interdisciplinary framework. The book is
designed to make the content equally accessible to readers who have either a
scientific/engineering or a humanities background. The book builds broad
foundations and is the first part of a three volume set. The second volume of
this work is currently under development. "About 3D Volumetric Displays" by B G Blundell (158 pages). This pocket sized monograph focuses on the depiction of volumetric data.
It is intended to provide a focused introduction to this area of research.
BOOK - TEACHING
"An Introduction to Computer Graphics and Creative 3D Environments" by B G Blundell (501 pages). First
published by Springer Verlag in 2008 this book introduces fundamental concepts
of computer graphics. Only an elementary knowledge of maths is assumed, as all
the relevant mathematics is introduced in an accessible manner. The book also
includes discussion of a range of innovative 3D technologies. The physical book
includes a section of anaglyph wire frame images which are not included in this
free download. In addition, stereo, anaglyph and Pulfrich glasses are included
with the physical book.
Readers who find the above of interest are also referred to “Enhanced Visualization: Making Space for 3D Images” (425 pages) by Barry G Blundell. Published by John Wiley & Sons Inc in 2007, this is available via Amazon, Wiley, etc.
Spatial visualisation and multimedia consultant: providing innovative 3D technology perspective to companies with emphasis on the assessment of potentially ‘disruptive’ technologies, future trends, matching systems to applications, visualisation application development, interaction and networking opportunities, training on 3D display and synergistic interaction technologies.
Online learning consultant: course and materials development, course moderation and accreditation, training of course providers. Particular assistance available in blended learning; infusing technologies into online education to enhance the educational experience and course delivery efficiency.
All material unless otherwise indicated is (c) Barry G Blundell 2011-2014
Last updated 8th Nov 2014